How to Be a Wereworlf Again
This commodity is about the condition lycanthropy, in particular the furnishings it has on the player. For enemies and NPCs who are werewolves, encounter Werewolf.
Transforming into a werewolf
Lycanthropy is a condition in Skyrim that gives you the Brute Form greater ability, which allows you to take on the form of a werewolf. Condign a werewolf adds the Animate being Claret constant effect, which grants a 100% resistance to all diseases, just also prevents you from gaining resting bonuses. Werewolves can deal lethal impairment with their hook attacks, motility swiftly, and have increased health and stamina. The only way to go a werewolf is to drink werewolf blood during The Companions questline.
In the Dawnguard add-on, a skill tree is added for werewolves, with perks that will increase your damage, health, and stamina as a werewolf, and fifty-fifty enhance your howl abilities. In gild to unlock new perks, you lot must feed on corpses of non-undead NPCs.
As a werewolf, you can also draw power from the Totems of Hircine to requite your shout-like "howl" ability new powers, although you may only use the shout related to the detail totem you lot have activated.
Contents
- 1 Fauna Form
- 2 Skill Perks
- 3 Curing Lycanthropy
- four Achievements
- five Related Quests
- v.ane World Interactions
- vi Notes
- seven Bugs
- 8 See Also
Beast Grade [edit]
The Beast Form greater power can be used once per day to transform into a werewolf for 150 seconds. You can keep Animate being Form active longer past feeding on humanoid corpses (with the Vicious Feeding perk, you lot can feed on almost any dead animal). Every feeding restores fifty points of health and adds an boosted 30 seconds of fourth dimension in Beast Grade. The Ring of Hircine provides an alternate unlimited means of transformation for werewolves.
| Werewolf Claws | ||
|---|---|---|
| Level | | |
| 1–10 | +0 | 0 |
| 11–15 | +v | fifty |
| xvi–twenty | +15 | 100 |
| 21–25 | +25 | 150 |
| 26–xxx | +30 | 200 |
| 31–35 | +35 | 250 |
| 36–40 | +forty | 300 |
| 41–45 | +l | 350 |
| 46+ | +60 | 400 |
The Beast Course power has the following effects:
- Your health increases by 50 and stamina increases by 100 (with a Dawnguard added perk, wellness increases by 150 and stamina by 200).
- Stamina regeneration increases from 5% of your total stamina per 2d to 20%.
- Carrying capacity increases past 2000 points.
- Power to use shout-like howls:
- Howl of Terror: enemies flee in fright for 60 seconds and nearby wolves come up to your aid.
- Totem of Brotherhood: summons 2 ruby pack members to help you in combat for a limited fourth dimension.
- Totem of The Hunt: reveals nearby prey, similar to a Detect Life spell.
- Totem of Fearfulness: grants a higher-level fear shout.
- Base of operations unarmed damage increases to twenty points and reach to 150 points (most races have a base unarmed damage of 4 and a reach of 96).
- Werewolf Claws: a constant Fortify Unarmed Impairment effect that increases with your level (and gives you lot Resist Impairment if Dawnguard is installed)—see table.
- Base health regeneration is set to 0 (unless the Ring of the HuntDB is equipped).
The first time you transform using Beast Class, you will immediately be cured of all diseases, including whatever stage of vampirism. This ways you cannot be a vampire and a werewolf at the same time. The Beast Form power too automatically removes all of your equipment. Summoned thralls, such as dead thralls, will immediately die. Notwithstanding, other summoned creatures will remain until their timer expires.
While you are in beast form, you cannot use any of your equipment, spells, dragon shouts, or powers, but your attacks increase in ability and speed, and you may execute one of four "kill cam" moves. Pressing a single attack button may have you leaping on your enemy and savagely slashing their chests, or biting their throats. Pressing both attack buttons simultaneously may have you throwing your enemy a great distance, or lifting them off their feet and decapitating them. Your move speed will increase likewise, and you will not be staggered by attacks or by attacking an enemy with a raised shield. Since y'all cannot employ spells or items, the but way to heal yourself is to feed on corpses.
Racial abilities do not carry over into your beast form, only existing spell effects exercise. This includes passive abilities such as The Lord Rock, the Blessing of Mara, and the Magic Resistance perks from the Amending skill tree. It as well includes the Destruction Cloak spells and the Alteration Flesh spells. Notwithstanding, effects that change health regeneration rates, such equally The Lady Stone or Regenerate Health potions, will do nothing unless y'all have equipped the Ring of the HuntDB. This is considering werewolves that are not wearing this ring take their base health regeneration set to 0 points, so whatever result that multiplies this rate will result in a wellness regeneration rate of 0.
Equally a werewolf in Skyrim, you will be hated and feared by nearly whatever NPC that sees you in your beast class, and most volition set on you on sight (exceptions include other werewolves, One thousand'aiq the Liar, members of the Dark Brotherhood, The Circle, followers currently in your service, members of the Thieves Club, and the heroes of Sovngarde, just not your spouse, unless your spouse is one of these). Your wolf cousins volition not attack you, and may even come to your help if y'all use your Howl of Terror ability. Crimes committed in beast form will not be attributed to y'all and will non increase your bounty, unless someone sees yous transform. If yous are seen turning into your animal class, 1000 gold will be added to your bounty (unless the person is ane of those that won't set on you).
You volition have a forced third-person view while Beast Form is agile and will not exist able to admission character menus or maps. If Dawnguard is installed, opening the grapheme menu will open the Werewolf skill tree. You lot will not be able to option up any items, option locks, actuate containers, or initiate conversation while in beast form, but you can actuate switches (such as levers and pull bondage) to progress through dungeons (though you will exist unable to collaborate with objects preventing the use of switches, due east.yard. the bones or scraps that must be removed to use certain switches in Raldbthar Deep Market). You can control followers by pointing your crosshair at them and holding down your activate/employ command. Followers cannot be commanded to choice upward items while you lot are in brute form, however—they will interpret whatsoever such order as simply "motion there".
You lot cannot consciously choose to deactivate Beast Form once you have transformed. The only way to return to your human form is to look for the Beast Grade to end or to use the "expect" function. In Skyrim Special Edition, anything you had equipped while transforming is automatically re-equipped. In the original release, you have to re-equip your equipment manually.
All howls except for Howl of Terror accept to be unlocked via a quest that is available when you have completed the Companions questline, as long as you remain a werewolf. You can simply have one howl active at a time. You tin cull which howl you wish to select by visiting the Underforge and praying at the totem that corresponds to the howl you want. Only iii totems are available; once you lot take selected a new howl by praying at a totem, the Howl of Terror becomes permanently unavailable, although the Howl of Fright, which is bachelor from the third totem, is very similar.
Skill Perks [edit]
The Dawnguard add-on adds a perk tree for werewolves. The skill tree is simply called "Werewolf" and perks are earned through feeding on the corpses of fallen NPCs (or creatures subsequently the Brutal Feeding perk has been unlocked). It is non necessary to feed on fresh kills—yous can also feed on bodies that are already expressionless. Opening the character menu while transformed volition instead open up this skill tree. The totem-related perks will only use if you currently have the corresponding totem active. Different the Vampire Lord, you cannot modify your shout power while transformed.
Acquiring new perks requires more feedings each time. The first perk requires five feedings; later on that, each new perk requires two more feedings than the terminal (upwardly to 25 required to progress from the tenth perk to the 11th). You volition demand to feed a total of 165 times to complete the unabridged tree.
Bestial Strength
Animal Vigor
Avid
Savage Feeding
Totem of Terror
Totem of the Predator
Totem of Ice Brothers
Totem of the Moon
Lycanthropy Perk Tree
| Perk | Rank | Clarification | ID | Perk Req |
|---|---|---|---|---|
| Bestial Forcefulness | 1 | Exercise 25% more damage as a werewolf. | xx 0059a4 | |
| 2 | Do 50% more harm as a werewolf. | twenty 007a3f | ||
| 3 | Do 75% more damage as a werewolf. | xx 011cfa | ||
| 4 | Do 100% more damage as a werewolf. | xx 011cfb | ||
| Animal Vigor | 100 point bonus to wellness and stamina in animate being form. | twenty 0059a5 | Bestial Strength | |
| Gorging | Feeding heals twice as much health. | xx 0059a7 | Fauna Vigor | |
| Savage Feeding | Able to feed off most expressionless creatures. Feeding off creatures instead of people but provides half the extended fourth dimension. | xx 0059a6 | Gorging | |
| Totem of Ice Brothers | Werewolf Totem of Brotherhood howl calls Ice Wolves. | xx 0059aa | Bestial Strength | |
| Totem of the Moon | Werewolf Totem of Brotherhood howl calls werewolves. | xx 0059ab | Totem of Water ice Brothers | |
| Totem of Terror | Werewolf Howl of Terror affects even college level creatures. | xx 0059a8 | Bestial Forcefulness | |
| Totem of the Predator | Werewolf Totem of the Hunt howl has extended range, and shows whether the targets are non in combat, searching, or actively in combat. | xx 0059a9 | Bestial Strength | |
Curing Lycanthropy [edit]
To cure yourself in the base game, you must complete the Companions quest line. After you accept completed Glory of the Dead, you may cure yourself of lycanthropy by returning to Ysgramor's Tomb, although you will demand some other Glenmoril Witch's caput. If you demand another Glenmoril Witch's head you tin can wait until either Vilkas or Farkas ask for help to be cleansed of lycanthropy, and complete the quest Purity (brand sure to catch an actress Glenmoril Witch's head for yourself). And then you can use the Flame of the Harbinger to cure yourself.
One time cured you will no longer accept access to the Underforge, and you will not exist able to consummate the Totems of Hircine quests if you have non already washed so. You volition also be unable to complete the Dragonborn quest Visit the hunters at Frostmoon Crag.
The Dawnguard addition allows you lot to restore your lycanthropy with assist from Aela the Huntress. Yous can practice this only once; if you cure it again, you cannot regain your lycanthropy from Aela. If you restore your lycanthropy, you will keep all of the werewolf perks you lot had earlier, and volition also keep the aforementioned totem do good that you had active when you lot were a werewolf previously.
Accepting Lord Harkon's gift of vampirism during the Awakening quest or asking Serana to make you a vampire (either during the Chasing Echoes quest or later on the terminate of the Dawnguard questline) will also cure y'all of lycanthropy.
Achievements [edit]
Ane achievement is related to being a werewolf:
-
Werewolf Mastered DG (20 points/Bronze) — Learn 11 werewolf perks - At that place are eleven available perks, then all of the werewolf perks must exist unlocked for this achievement.
Several other achievements are obtained from the Companions questline.
[edit]
World Interactions [edit]
- Frostmoon Invitation DB
Notes [edit]
- You will have 0 base armor while in beast form, but you do count as unarmored for the purposes of the Mage Armor perk.
- Before patch 1.iii.ten, armor rating in beast form is affected by the Light Armor skill and will be increased by the Agile Defender perk.
- Werewolf howls count equally shouts for the purposes of the Full general Statistics screen; each fourth dimension you howl adds to your total number of shouts and it is possible for a howl to show up equally your favorite shout.
- Transforming into a werewolf in view of the guards of a Hold is a handy fashion to quickly achieve the
Principal Criminal achievement. - Though the graphic symbol model for beast form werewolves is the same regardless of gender, males are taller than females. Game data sets the height scale at 1 for females and 1.13 for males.
- Full Moon Rise is in game information as a constant outcome that enhances stats while the moons are full; withal, it does not really announced in normal gameplay.
- The Fear shouts are not affected by the Primary of the Listen perk.
- Time all the same passes while the perk tree is displayed (though nothing moves exterior of the menu). If you take too long perusing the perk tree, your Beast Grade might clothing off and you won't be able to select one. As shortly as you lot close the carte du jour, you'll immediately modify back. Yous'll need to transform once more in social club to access the skill tree and select your new perk.
- The Dragonborn add-on adds werebears, a new type of lycanthrope. However players cannot transform into these creatures.
- The werewolf perk tree was originally developed every bit part of the Game Jam.
- While you can't initiate conversation in fauna form, most scripted conversations (like running into Eisa Blackthorn which starts The Pale Lady quest) will still happen, and the NPC will converse with you lot like normal.
- Using the special ability of the Ring of Namira to feed on a corpse will make it impossible to feed on it in beast form. The opposite is as well true, corpses fed on in beast form cannot be cannibalized with the Ring of Namira.
- Information technology is non necessary to impale an enemy while in beast course in order to feed on the corpse. Enemies tin can be killed in humanoid form, then you can transform into a werewolf to feed. This makes it possible to articulate a location in humanoid form, then transform and feed on many corpses at in one case without engaging in combat.
- The Totem of the Predator perk grants a modified "Observe Life" ability: it 'paints' all targets in the area affected past the howl. Said result lasts for one minute, even if the target(s) get out the howl radius, though new targets entering the range are not affected until the howl is repeated.
- Equally well as beingness unable to interact with certain objects, you lot are also unable to destroy spiderweb barriers while in beast class as attacks seem to become straight through. This can brand it difficult to progress though certain locations where spiders reside. Transforming back to human form will allow you lot to destroy the barrier and proceed.
- You lot are unable to exhale underwater every bit a werewolf, even if you are an Argonian.
- In Survival Style, your Beast Blood will prevent yous from having the Rested or Well Rested bonus. Nonetheless, afterward a full sleep information technology takes the same amount of time for your Fatigue to fall to Tuckered as a non-werewolf from a Well Rested land.
- The proper name used internally for the highest level of Werewolf Claws suggests that it was intended for level l and above, but in reality, it takes effect at level 46.
Bugs [edit]
- NPCs may still make mention of your "wolfish grinning" or the "fur growing out of your ears" or "you lot aroma like a wet dog" even subsequently y'all are cured of lycanthropy, because the only condition for these remarks is the completion of The Silver Hand, not your werewolf status. Similarly, in the statistics section of the menu, the "days every bit a werewolf" statistic may continue to increment even after lycanthropy is cured.
- The 100% disease amnesty does not prevent contracting diseases from traps due to a script oversight.
-
This problems is fixed by version ii.0.5 of the Unofficial Skyrim Patch.
-
- Using Soul Trap on a corpse you accept already eaten as a werewolf gives you another heart from the victim. You lot can progress werewolf perks, simply you have to await to transform once more to actually unlock them. Savage Feeding benefits from this bug as well.
-
This problems is fixed by version 2.0.i of the Unofficial Skyrim Patch.
-
- Sometimes equipment is non fully removed subsequently transforming. If you retain a weapon afterwards transforming, this can cause you lot to exist unable to attack with the weapon-equipped hand and causes strange animations, since werewolves do non have animations for wielding weapons.
- You may be unable to cure yourself using the blue flame immediately afterward curing Kodlak in the Companions quest line.
- This may be fixed by doing radiant quests for the Companions until a Purity mission comes up, after which y'all tin can utilize the flame again. You may need to complete both Purity quests (for both Farkas and Vilkas) before yous tin cure yourself.
- Correct before you lot turn back into a human after using Brute Class, you may get a message saying that you are over encumbered, and you may be unable to run or sprint, fifty-fifty though you aren't.
- Opening your inventory and endmost it again may fix this.
- Later reverting back to human class, the forced 3rd-person photographic camera sometimes persists.
- Interrupting the feeding blitheness (such as past howling) will successfully complete the feeding immediately. Beingness mid-air (i.due east. jumping) when activating the feeding will likewise abolish the blitheness, only otherwise lead to a successful feeding.
- While in werewolf form, it is possible to go stuck in information technology well over the time limit.
- This can exist fixed by using the await function for 24 in-game hours, though this might not always work. It may work all-time if you lot expect multiple 1 hour periods than just one 24 hour period.
- When transforming into a werewolf, there is a brief menses between when the cutscene ends, and when you regain the ability to move and attack. If you feed on a corpse in this narrow window of time, the werewolf transformation may be very curt (a few seconds). Using this glitch in combination with the Ring of Hircine allows you to make several kills and feed on the corpses one by one for skill tree progress, without having to remain in beast form for a long time afterwards (and without having to await).
- Sometimes while in beast form, the sprinting power attack may not execute despite holding the sprinting and attack buttons.
- Exiting and reentering sprint way commonly fixes this.
- Sometimes, when reverting back to homo grade, office of the werewolf pare volition form over your equipment. The werewolf head will have no teeth, and will clip into your first-person view.
- Despite the fact that powers are inactive, the Orcs tin can activate Berserker Rage before transforming, thus allowing their assault damage to exist doubled ?
- Information technology is possible to be a werewolf and (non-vampire lord) vampire at the same fourth dimension, although the Dragonborn'due south appearance will revert to normal subsequently exiting beast form. You will demand to have late stage sanguinare vampiris and ask Aela to restore your lycanthropy. Time information technology such that the screen darkening (beast form) and the screen going crimson (vampirism) happen at the same time. Thus, you volition receive animate being form at the aforementioned time every bit the script for adding vampirism runs, resulting in a hybrid.
Come across Likewise [edit]
- For more information about lycanthropes of the Elder Scrolls universe, meet the lore article.
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Source: https://en.uesp.net/wiki/Skyrim:Lycanthropy
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